Job description
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
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Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
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Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
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Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
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Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Senior Combat Designer
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Within this role you will:
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Design, implement, tune and maintain combat systems, character moves, abilities, items, weapons and overall character development/progression,
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Ownership of the core combat mechanic and specification of associated animation,
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Ownership of the development of combat features and improvement efforts, from iteration through delivery to players,
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Planning for AI needs, behaviour scripting, and tuning to create varied combat encounters,
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Maintain clear and concise documentation for all combat mechanics, balance, and systems,
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Validation of all combat design scoping estimates,
- Utilization of team, player and focus feedback to improve the look and feel of the combat experience,
- Collaboration with animation and audio teams to determine general feel and pace of combat actions utilizing third person animations.
Job requirements
Feel free to apply if you have:
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Minimum 4+ years of game development experience, with at least 2 years in Combat Design role on a shipped title with PVE experience,
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Experience collaborating with animation/character/vfx/sfx teams to define and refine the combat feel, timing, readability, and physicality of enemies, player actions, and gameplay mechanics,
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Proven experience designing and iterating on a wide range of combat encounters, including single-enemy engagements, multi-enemy compositions, and wave-based scenarios. Experience with boss-battles is a big plus,
- Experience directly tuning the animation graphs and timing windows for attacks, blocks, branching actions, hit reactions and other key combat animations,
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Ability to make high-level systemic design decisions, clearly document the underlying principles and constraints, and communicate them effectively across multidisciplinary teams,
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Excellent knowledge in developing AI - design enemy archetype, work in behaviour trees, tuning animation frame date. Experience in boss battle design would be a huge plus,
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Great written and verbal communication skills,
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Strong experience in studio and field recording,
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Ability to think logically and break down complex problems, with attention to detail.
It would be also nice to have:
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Experience developing third person melee and ranged combat
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Exceptional attention to details,
- Love of computer and console horror games.